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A button is a simple input component which responds to being pushed by a user.
9
votes
2
answers
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How frequently do you need to poll UI buttons before they are perceived as laggy?
If you loop() executes quickly enough, then button presses are always going to be caught and the user will not be able to perceive any delay or lag. …
7
votes
4
answers
1k
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What design patterns can I use to handle user input and display updating?
Even a slight delay or lag between the button presses and the display updating, or button presses being ignored or double counted, can be extremely frustrating. … - uses external pull down so active high
#define DISPLAY_REFRESH_INT 100 // How many MS between display updates
Bounce button = Bounce(BUTTON_PIN, 5);
// To signal between the button read and the display …