I'm having trouble with Arduino UNO. I bought a cheap clone (what obviously may be the reason) along with display+keypad shield (site in Polish). For my project I wrote a menu library, which (along with simple demo project) may be downloaded or cloned from my Bitbucket repository.
My problem is, that when I push "up" or "down" button and hold it, program behaves as it should for couple of seconds and then board freezes. This is definitely not a case of program hang, because when I used serial debugging, and when such freeze happened, message sent from board was cut in half and no new messages were comming. After such hang I can only reset the board.
I investigated my code a lot, but couldn't find a problem. My questions are:
- In what circumstances board may freeze in such way?
- If someone owns similar hardware (display, 5-button keypad) and original UNO, could you try running my program and check, if the hang happens as well?
Edit: Complete sources of the project, as requested (now fixed), though the newest version is on repository:
Arduinomenu.ino:
#include "Display.h"
#include "Keypad.h"
#include "Menu.h"
LiquidCrystal lcd(8, 9, 4, 5, 6, 7);
Display display(lcd, 16, 2);
Keypad keypad;
BaseMenuItem * subItems[] =
{
new ActionMenuItem("Subaction 1", 4),
new ActionMenuItem("Subaction 2", 5),
new ActionMenuItem("Subaction 3", 6),
new IntMenuItem("Int item", 0, 10, 5),
new BoolMenuItem("Bool item", true)
};
BaseMenuItem * mainItems[] =
{
new ActionMenuItem("Action 1", 1),
new ActionMenuItem("Action 2", 2),
new ActionMenuItem("Action 3", 3),
new SubMenuItem("Submenu", subItems, sizeof(subItems) / sizeof(BaseMenuItem *))
};
MainMenu mainMenu(display, mainItems, sizeof(mainItems) / sizeof(BaseMenuItem *));
void setup()
{
Serial.begin(9600);
while (!Serial);
mainMenu.Show();
}
void loop()
{
int key = keypad.ReadKey();
int result = mainMenu.Action(key);
}
Display.h:
#ifndef DISPLAY_H__
#define DISPLAY_H__
#include <LiquidCrystal.h>
struct Display
{
LiquidCrystal & lcd;
unsigned char cols, rows;
Display(LiquidCrystal & lcd, unsigned char cols, unsigned char rows);
void Print(unsigned char col, unsigned char row, char * text);
};
#endif
Display.cpp:
#include "Display.h"
Display::Display(LiquidCrystal & lcd, unsigned char cols, unsigned char rows)
: lcd(lcd)
{
this->cols = cols;
this->rows = rows;
lcd.begin(cols, rows);
}
void Display::Print(unsigned char col, unsigned char row, char * text)
{
this->lcd.setCursor(col, row);
this->lcd.print(text);
}
Keypad.h:
#ifndef KEYPAD_H__
#define KEYPAD_H__
#define USE_KEYPAD
#define KEY_RIGHT 0
#define KEY_UP 1
#define KEY_DOWN 2
#define KEY_LEFT 3
#define KEY_SELECT 4
#define KEY_NONE 5
#define LAST_READ_DELAY 250
#define keypadPort 0
class Keypad
{
private:
unsigned long lastRead;
unsigned char lastKey;
public:
Keypad();
unsigned char ReadKey();
};
#endif
Keypad.cpp:
#include "Keypad.h"
#include "Arduino.h"
Keypad::Keypad()
{
this->lastRead = millis();
this->lastKey = KEY_NONE;
}
// Button values (approximate):
// Right 0
// Up 144
// Down 329
// Left 504
// Select 741
unsigned char Keypad::ReadKey()
{
unsigned long now = millis();
if (this->lastKey != KEY_NONE && (now - this->lastRead < LAST_READ_DELAY) && (now > this->lastRead))
{
return KEY_NONE;
}
int key = analogRead(keypadPort);
if (key > 1000)
this->lastKey = KEY_NONE;
else if (key < 50)
this->lastKey = KEY_RIGHT;
else if (key < 250)
this->lastKey = KEY_UP;
else if (key < 450)
this->lastKey = KEY_DOWN;
else if (key < 650)
this->lastKey = KEY_LEFT;
else if (key < 850)
this->lastKey = KEY_SELECT;
else
this->lastKey = KEY_NONE;
this->lastRead = now;
return this->lastKey;
}
Menu.h:
#ifndef MENU_H__
#define MENU_H__
#include <stdio.h>
#include <stdlib.h>
#include "Display.h"
#include "Arduino.h"
#ifdef USE_KEYPAD
#define MENU_ACTION_RIGHT KEY_RIGHT
#define MENU_ACTION_UP KEY_UP
#define MENU_ACTION_DOWN KEY_DOWN
#define MENU_ACTION_LEFT KEY_LEFT
#define MENU_ACTION_SELECT KEY_SELECT
#else
#define MENU_ACTION_RIGHT 0
#define MENU_ACTION_UP 1
#define MENU_ACTION_DOWN 2
#define MENU_ACTION_LEFT 3
#define MENU_ACTION_SELECT 4
#endif
#define TEXT_BACK "Back"
#define TEXT_BACK_LEN 4
#ifndef SELECTION_CHAR
#define SELECTION_CHAR '>'
#endif
#define MENU_TYPE_INT 0
#define MENU_TYPE_BOOL 1
#define MENU_TYPE_SUB 2
#define MENU_TYPE_ACTION 3
#ifndef MAX_MENU_LEVELS
#define MAX_MENU_LEVELS 5
#endif
// Forward declarations -------------------------------------------------------
class MainMenu;
// BaseMenuItem ---------------------------------------------------------------
class BaseMenuItem
{
protected:
const char * name;
unsigned char len;
public:
BaseMenuItem(const char * name);
void ShowListItem(Display & display, int row, bool selected);
const char * GetName();
virtual int GetType() = 0;
};
// MenuItem -------------------------------------------------------------------
class MenuItem : public BaseMenuItem
{
friend class MainMenu;
private:
void ShowEditMode(Display & display);
protected:
void ShowEditHeader(Display & display);
virtual void ShowEditValue(Display & display) = 0;
virtual void HandleAction(int key) = 0;
public:
MenuItem(const char * name);
};
// IntMenuItem ----------------------------------------------------------------
class IntMenuItem : public MenuItem
{
friend class MainMenu;
private:
int value;
int min;
int max;
protected:
void ShowEditValue(Display & display);
void HandleAction(int key);
public:
IntMenuItem(const char * name, int min, int max, int defaultValue);
int GetType();
};
// BoolMenuItem ---------------------------------------------------------------
class BoolMenuItem : public MenuItem
{
friend class MainMenu;
private:
bool value;
protected:
void ShowEditValue(Display & display);
void HandleAction(int key);
public:
BoolMenuItem(const char * name, bool defaultValue);
int GetType();
};
// SubMenuItem ----------------------------------------------------------------
class SubMenuItem : public BaseMenuItem
{
friend class MainMenu;
private:
BaseMenuItem ** items;
int count;
public:
SubMenuItem(const char * name, BaseMenuItem ** items, int count);
int GetCount();
BaseMenuItem * GetItem(int index);
int GetType();
};
// ActionMenuItem -------------------------------------------------------------
class ActionMenuItem : public BaseMenuItem
{
private:
int actionId;
public:
ActionMenuItem(const char * name, int actionId);
int GetActionId();
int GetType();
};
// MainMenu -------------------------------------------------------------------
class MainMenu : public SubMenuItem
{
private:
SubMenuItem ** itemStack;
short * positionStack;
unsigned char stackTop;
short selectedItem;
short firstItem;
Display & display;
MenuItem * editedItem;
void ShowBack(int row, bool isSelected);
public:
MainMenu(Display & display, BaseMenuItem ** items, int count);
~MainMenu();
int Action(int keyAction);
void Show();
};
#endif
Menu.cpp:
#include "Menu.h"
char * NewEmptyLine(int width)
{
char * line = new char[width + 1];
memset(line, 32, width);
line[width] = 0;
return line;
}
void DeleteLine(char * line)
{
delete line;
}
// BaseMenuItem ---------------------------------------------------------------
void BaseMenuItem::ShowListItem(Display & display, int row, bool selected)
{
char * line = NewEmptyLine(display.cols);
if (selected)
line[0] = SELECTION_CHAR;
strncpy(line + 2, this->name, min(display.cols - 2, this->len));
display.Print(0, row, line);
DeleteLine(line);
}
BaseMenuItem::BaseMenuItem(const char * name)
{
this->name = name;
this->len = strlen(this->name);
}
const char * BaseMenuItem::GetName()
{
return this->name;
}
// MenuItem -------------------------------------------------------------------
void MenuItem::ShowEditHeader(Display & display)
{
char * line = NewEmptyLine(display.cols);
strncpy(line, this->name, min(display.cols, this->len));
display.Print(0, 0, line);
DeleteLine(line);
}
void MenuItem::ShowEditMode(Display & display)
{
this->ShowEditHeader(display);
this->ShowEditValue(display);
}
MenuItem::MenuItem(const char * name) : BaseMenuItem(name)
{
}
// IntMenuItem ----------------------------------------------------------------
IntMenuItem::IntMenuItem(const char * name, int min, int max, int defaultValue)
: MenuItem(name)
{
this->min = min;
this->max = max;
this->value = defaultValue < this->min ? this->min : (defaultValue > this->max ? this->max : defaultValue);
}
void IntMenuItem::ShowEditValue(Display & display)
{
char * line = NewEmptyLine(display.cols);
line[0] = 127;
line[display.cols - 1] = 126;
int i = display.cols - 3;
int temp = abs(this->value);
do
{
line[i] = temp % 10 + 48;
temp /= 10;
i--;
}
while (temp > 0);
if (this->value < 0)
line[i] = '-';
display.Print(0, 1, line);
DeleteLine(line);
}
int IntMenuItem::GetType()
{
return MENU_TYPE_INT;
}
void IntMenuItem::HandleAction(int key)
{
if (key == MENU_ACTION_LEFT)
{
if (this->value - 1 >= this->min)
this->value--;
}
else if (key == MENU_ACTION_RIGHT)
{
if (this->value + 1 <= this->max)
this->value++;
}
}
// BoolMenuItem ---------------------------------------------------------------
BoolMenuItem::BoolMenuItem(const char * name, bool defaultValue)
: MenuItem(name)
{
value = defaultValue;
}
void BoolMenuItem::ShowEditValue(Display & display)
{
char * line = NewEmptyLine(display.cols);
line[0] = 127;
line[display.cols - 1] = 126;
if (this->value)
{
strncpy(line + display.cols - 4, "On", 2);
}
else
{
strncpy(line + display.cols - 5, "Off", 3);
}
display.Print(0, 1, line);
DeleteLine(line);
}
int BoolMenuItem::GetType()
{
return MENU_TYPE_BOOL;
}
void BoolMenuItem::HandleAction(int key)
{
if (key == MENU_ACTION_LEFT || key == MENU_ACTION_RIGHT)
{
value = !value;
}
}
// SubMenuItem ----------------------------------------------------------------
SubMenuItem::SubMenuItem(const char * name, BaseMenuItem ** items, int count) : BaseMenuItem(name)
{
this->items = items;
this->count = count;
}
int SubMenuItem::GetCount()
{
return this->count;
}
BaseMenuItem * SubMenuItem::GetItem(int index)
{
return this->items[index];
}
int SubMenuItem::GetType()
{
return MENU_TYPE_SUB;
}
// ActionMenuItem -------------------------------------------------------------
ActionMenuItem::ActionMenuItem(const char * name, int actionId) : BaseMenuItem(name)
{
this->actionId = actionId;
}
int ActionMenuItem::GetActionId()
{
return this->actionId;
}
int ActionMenuItem::GetType()
{
return MENU_TYPE_ACTION;
}
// MainMenu -------------------------------------------------------------------
void MainMenu::ShowBack(int row, bool isSelected)
{
char * line = NewEmptyLine(display.cols);
if (isSelected)
{
line[0] = SELECTION_CHAR;
}
strncpy(line + 2, TEXT_BACK, TEXT_BACK_LEN);
display.Print(0, row, line);
DeleteLine(line);
}
void MainMenu::Show()
{
if (editedItem == NULL)
{
bool isSubMenu = stackTop > 0;
for (int i = 0; i < display.rows; i++)
{
if (isSubMenu && i + firstItem == itemStack[stackTop]->GetCount())
{
ShowBack(i, i + firstItem == selectedItem);
}
else
{
itemStack[stackTop]->GetItem(i + firstItem)->ShowListItem(display, i, i + firstItem == selectedItem);
}
}
}
else
{
editedItem->ShowEditMode(display);
}
}
MainMenu::MainMenu(Display & display, BaseMenuItem ** items, int count) :
SubMenuItem(NULL, items, count),
display(display)
{
// Assuming initially 5 levels of menu max
itemStack = new SubMenuItem * [MAX_MENU_LEVELS];
positionStack = new short[MAX_MENU_LEVELS * 2];
stackTop = 0;
itemStack[stackTop] = this;
}
MainMenu::~MainMenu()
{
delete itemStack;
delete positionStack;
}
int MainMenu::Action(int keyAction)
{
int lastItemId = stackTop > 0 ? itemStack[stackTop]->GetCount() : itemStack[stackTop]->GetCount() - 1;
if (editedItem == NULL)
{
if (keyAction == MENU_ACTION_UP || keyAction == MENU_ACTION_DOWN)
{
if (keyAction == MENU_ACTION_UP)
this->selectedItem--;
else
this->selectedItem++;
if (selectedItem < 0)
selectedItem = lastItemId;
if (selectedItem > lastItemId)
selectedItem = 0;
// Adjust items in view
while (firstItem > selectedItem)
firstItem--;
while (firstItem + display.rows - 1 < selectedItem)
firstItem++;
Show();
return -1;
}
else if (keyAction == MENU_ACTION_SELECT)
{
if (selectedItem == lastItemId && stackTop > 0)
{
// Chosen Back
stackTop--;
selectedItem = positionStack[stackTop * 2];
firstItem = positionStack[stackTop * 2 + 1];
Serial.print("Restored sel/first: ");
Serial.print(selectedItem);
Serial.print("/");
Serial.print(firstItem);
Serial.print("\n");
Show();
}
else
{
int type = itemStack[stackTop]->GetItem(selectedItem)->GetType();
switch (type)
{
case MENU_TYPE_INT:
{
editedItem = (MenuItem *)itemStack[stackTop]->GetItem(selectedItem);
Show();
break;
}
case MENU_TYPE_BOOL:
{
editedItem = (MenuItem *)itemStack[stackTop]->GetItem(selectedItem);
Show();
break;
}
case MENU_TYPE_SUB:
{
Serial.print("Entering ");
Serial.print(((SubMenuItem *)(itemStack[stackTop]->GetItem(selectedItem)))->GetName());
Serial.print("\n");
if (stackTop >= MAX_MENU_LEVELS - 1)
return -1;
Serial.print("Storing sel/first: ");
Serial.print(selectedItem);
Serial.print("/");
Serial.print(firstItem);
Serial.print("\n");
positionStack[stackTop * 2] = selectedItem;
positionStack[stackTop * 2 + 1] = firstItem;
itemStack[stackTop + 1] = ((SubMenuItem *)(itemStack[stackTop]->GetItem(selectedItem)));
stackTop++;
selectedItem = 0;
firstItem = 0;
Show();
break;
}
case MENU_TYPE_ACTION:
{
int actionId = ((ActionMenuItem *)(itemStack[stackTop]->GetItem(selectedItem)))->GetActionId();
return actionId;
}
}
}
}
}
else
{
if (keyAction == MENU_ACTION_LEFT || keyAction == MENU_ACTION_RIGHT || keyAction == MENU_ACTION_UP || keyAction == MENU_ACTION_DOWN)
{
Serial.print("Item action\n");
editedItem->HandleAction(keyAction);
Show();
}
else if (keyAction == MENU_ACTION_SELECT)
{
editedItem = NULL;
Show();
}
}
return -1;
}
String
pretty heavily. Although I haven't experienced any issues, looks like I have some reading to do to get an understanding why all of a sudden I'm seeing that the specific class is frowned upon :)