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Juraj
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You can use themy EthernetENC library. See the examples of Arduino Ethernet library on how to use Ethernet libraries for Arduino.

EthernetClient object wraps a TCP socket. A normal TCP socket is connected to IP address and port. EthernetServer listens on a port. If server is contacted by a remote client socket, it creates a local socket connected with the remote client socket on a free port and returns a EthernetClient object wrapping the socket. Everything you write or print to a EthernetClient is send to that one remote socket.

If the client board creates a EthernetClient and connects it to IP address and port of the EthernetServer on your 'server' board, then you get there a EthernetClient from server.available() and this two EthernetClient objects are connected. What you write/print on one side you read only from the EthernetClient object on the other side.

client socket

   if (client.connect(serverIP, PORT)) {
     client.print("request\n");
     String response = client.readStringUntil('\n');
     Serial.println(response);
     client.stop();
   }

server side

   EthernetClient client = server.available();
   if (client && client.connected()) {
     String request = client.readStringUntil('\n');
     Serial.println(request);
     client.print("response\n");
     client.stop();
   }

You can use the EthernetENC library. See the examples of Arduino Ethernet library on how to use Ethernet libraries for Arduino.

EthernetClient object wraps a TCP socket. A normal TCP socket is connected to IP address and port. EthernetServer listens on a port. If server is contacted by a remote client socket, it creates a local socket connected with the remote client socket on a free port and returns a EthernetClient object wrapping the socket. Everything you write or print to a EthernetClient is send to that one remote socket.

If the client board creates a EthernetClient and connects it to IP address and port of the EthernetServer on your 'server' board, then you get there a EthernetClient from server.available() and this two EthernetClient objects are connected. What you write/print on one side you read only from the EthernetClient object on the other side.

client socket

   if (client.connect(serverIP, PORT)) {
     client.print("request\n");
     String response = client.readStringUntil('\n');
     Serial.println(response);
     client.stop();
   }

server side

   EthernetClient client = server.available();
   if (client && client.connected()) {
     String request = client.readStringUntil('\n');
     Serial.println(request);
     client.print("response\n");
     client.stop();
   }

You can use my EthernetENC library. See the examples of Arduino Ethernet library on how to use Ethernet libraries for Arduino.

EthernetClient object wraps a TCP socket. A normal TCP socket is connected to IP address and port. EthernetServer listens on a port. If server is contacted by a remote client socket, it creates a local socket connected with the remote client socket on a free port and returns a EthernetClient object wrapping the socket. Everything you write or print to a EthernetClient is send to that one remote socket.

If the client board creates a EthernetClient and connects it to IP address and port of the EthernetServer on your 'server' board, then you get there a EthernetClient from server.available() and this two EthernetClient objects are connected. What you write/print on one side you read only from the EthernetClient object on the other side.

client socket

   if (client.connect(serverIP, PORT)) {
     client.print("request\n");
     String response = client.readStringUntil('\n');
     Serial.println(response);
     client.stop();
   }

server side

   EthernetClient client = server.available();
   if (client && client.connected()) {
     String request = client.readStringUntil('\n');
     Serial.println(request);
     client.print("response\n");
     client.stop();
   }
Source Link
Juraj
  • 18.2k
  • 4
  • 30
  • 49

You can use the EthernetENC library. See the examples of Arduino Ethernet library on how to use Ethernet libraries for Arduino.

EthernetClient object wraps a TCP socket. A normal TCP socket is connected to IP address and port. EthernetServer listens on a port. If server is contacted by a remote client socket, it creates a local socket connected with the remote client socket on a free port and returns a EthernetClient object wrapping the socket. Everything you write or print to a EthernetClient is send to that one remote socket.

If the client board creates a EthernetClient and connects it to IP address and port of the EthernetServer on your 'server' board, then you get there a EthernetClient from server.available() and this two EthernetClient objects are connected. What you write/print on one side you read only from the EthernetClient object on the other side.

client socket

   if (client.connect(serverIP, PORT)) {
     client.print("request\n");
     String response = client.readStringUntil('\n');
     Serial.println(response);
     client.stop();
   }

server side

   EthernetClient client = server.available();
   if (client && client.connected()) {
     String request = client.readStringUntil('\n');
     Serial.println(request);
     client.print("response\n");
     client.stop();
   }