If you look at the Digispark Schematic you'll see resistors and Zener diodes attached to XTAL1 and XTAL2:
These are for the USB D+ and D- signals that the Digispark bit-bangs. I deeply suspect that the crystal is just not going to resonate with these parts connected.
To get back to a working Digispark you'll probably have to inject signal onto XTAL1 again ...
The only solution to this question that I could find is a GitHub repository that hasn't been touched in several years called, SimplePgSQL. Feel free to add a better answer if you are able to find something more current. More current information would be useful!
Sir mane ardunio mega 2560 my programing k hy jo k different sensor k value lake display karty hy aur sir ab my us value ko server jo k thingspeak hy aus p bajna chahta ho sir aus k leye mane esp8266 node-mcu use kar raha ho to sir ab my chahta ho k arduino value lake node-mcu ko send kary aur node mcu phr server p sir in k leye serial communication chahyae ...
Note: Below, technician 274 (the original poster) commented:
It ended up working, after following alpinelinux wiki and installing
the IDE using flatpak.
Part of the problem is how confusing the message is.
No such file or directory is not actually referring to the java file. It's referring to the ld-linux.so interpreter specified in the elf file.
If you ...
Well The Do You Really Have an i2c module connected to the display you can find this out by checking how many pins the display has if it is not four pins then you need the LiquidCrystal Library If Not Then The Arguments Passed To The LiquidCrystal I2c Function Should Be The Address Witch Should Be 0x27 If You Did Not Modify The i2c Module(Next Time Give The ...
You are wrongly using the new operator for your arrays. That will dynamically allocate these arrays. They are put on the heap (not the stack like local variables) and thus don't get freed automatically, when the function exits. That has to be done by your code with the delete keyword. Your code just eats up all the available memory. Thats called a memory ...
You check StickMan and Object only X position not check Y position
incase you can check StickMan Y or check StickMan action like this code below.
or try this sim https://www.tinkercad.com/things/1LiyoY5n1mS-copy-of-stickman-rush/editel?sharecode=X6rMj1GjrKoAH95qWKY21z98ttyAs5aOTAKYy6hVJ3c
// Defind it on top
bool stickManIsJump = false;
// Added some code ...