Search Results
Search type | Search syntax |
---|---|
Tags | [tag] |
Exact | "words here" |
Author |
user:1234 user:me (yours) |
Score |
score:3 (3+) score:0 (none) |
Answers |
answers:3 (3+) answers:0 (none) isaccepted:yes hasaccepted:no inquestion:1234 |
Views | views:250 |
Code | code:"if (foo != bar)" |
Sections |
title:apples body:"apples oranges" |
URL | url:"*.example.com" |
Saves | in:saves |
Status |
closed:yes duplicate:no migrated:no wiki:no |
Types |
is:question is:answer |
Exclude |
-[tag] -apples |
For more details on advanced search visit our help page |
A button is a simple input component which responds to being pushed by a user.
3
votes
1
answer
870
views
sending ctrl-z in a struct?
Keyboard.releaseAll();
} else {
Keyboard.write(tosend);
}
}
//--------------------------------------------------------
void doButton(byte bn) {
struct ButtonStruct *b = buttons + bn;
if (b->bounceEnd) { // Was button …
2
votes
1
answer
1k
views
Arduino sending keystrokes via push-buttons. Proper bouncing and manually setting buttons?
I have code to get any one button working that works. It's currently set to make pressing the second button type "A." … Is a matrix the way to go or is there an elegant way to manual set each button and compensate for bounce? I'd really appreciate a small example if anyone has done this. …