Here's the code I wrote: ```c++ #include <Adafruit_NeoPixel.h> #ifdef __AVR__ #include <avr/power.h> // Required for 16 MHz Adafruit Trinket #endif int latchPin = 8; int clockPin = 12; int dataPin = 11; int numOfRegisters = 2; byte* registerState; long effectId = 0; long prevEffect = 0; long effectRepeat = 0; long effectSpeed = 30; #define LED_PIN 2 #define LED_COUNT 24 Adafruit_NeoPixel strip(LED_COUNT, LED_PIN, NEO_GRB + NEO_KHZ800); void setup() { #if defined(__AVR_ATtiny85__) && (F_CPU == 16000000) clock_prescale_set(clock_div_1); #endif strip.begin(); // INITIALIZE NeoPixel strip object (REQUIRED) strip.show(); // Turn OFF all pixels ASAP strip.setBrightness(50); // Set BRIGHTNESS to about 1/5 (max = 255) //Initialize array registerState = new byte[numOfRegisters]; for (size_t i = 0; i < numOfRegisters; i++) { registerState[i] = 0; } //set pins to output so you can control the shift register pinMode(latchPin, OUTPUT); pinMode(clockPin, OUTPUT); pinMode(dataPin, OUTPUT); } void loop() { do { effectId = random(6); } while (effectId == prevEffect); prevEffect = effectId; switch (effectId) { case 0: effectRepeat = random(1, 2); break; case 1: effectRepeat = random(1, 2); break; case 3: effectRepeat = random(1, 5); break; case 4: effectRepeat = random(1, 2); break; case 5: effectRepeat = random(1, 2); break; } for (int i = 0; i < effectRepeat; i++) { effectSpeed = random(10, 90); switch (effectId) { case 0: effectA(effectSpeed); break; case 1: effectB(effectSpeed); break; case 3: effectC(effectSpeed); break; case 4: effectD(effectSpeed); break; case 6: effectE(effectSpeed); break; } } // Fill along the length of the strip in various colors... colorWipe(strip.Color(255, 0, 0), 1); // Red colorWipe(strip.Color( 0, 255, 0), 1); // Green colorWipe(strip.Color( 0, 0, 255), 1); // Blue // Do a theater marquee effect in various colors... theaterChase(strip.Color(127, 127, 127), 1); // White, half brightness theaterChase(strip.Color(127, 0, 0), 1); // Red, half brightness theaterChase(strip.Color( 0, 0, 127), 1); // Blue, half brightness rainbow(1); // Flowing rainbow cycle along the whole strip theaterChaseRainbow(1); // Rainbow-enhanced theaterChase variant } void colorWipe(uint32_t color, int wait) { for (int i=0; i<strip.numPixels(); i++) { // For each pixel in strip... strip.setPixelColor(i, color); // Set pixel's color (in RAM) strip.show(); // Update strip to match delay(wait); // Pause for a moment } } void theaterChase(uint32_t color, int wait) { for (int a=0; a<10; a++) { // Repeat 10 times... for (int b=0; b<3; b++) { // 'b' counts from 0 to 2... strip.clear(); // Set all pixels in RAM to 0 (off) // 'c' counts up from 'b' to end of strip in steps of 3... for (int c=b; c<strip.numPixels(); c += 3) { strip.setPixelColor(c, color); // Set pixel 'c' to value 'color' } strip.show(); // Update strip with new contents delay(wait); // Pause for a moment } } } void rainbow(int wait) { for (long firstPixelHue = 0; firstPixelHue < 5*65536; firstPixelHue += 256) { for (int i=0; i<strip.numPixels(); i++) { // For each pixel in strip... int pixelHue = firstPixelHue + (i * 65536L / strip.numPixels()); strip.setPixelColor(i, strip.gamma32(strip.ColorHSV(pixelHue))); } strip.show(); // Update strip with new contents delay(wait); // Pause for a moment } } void theaterChaseRainbow(int wait) { int firstPixelHue = 0; // First pixel starts at red (hue 0) for (int a=0; a<30; a++) { // Repeat 30 times... for (int b=0; b<3; b++) { // 'b' counts from 0 to 2... strip.clear(); // Set all pixels in RAM to 0 (off) // 'c' counts up from 'b' to end of strip in increments of 3... for (int c=b; c<strip.numPixels(); c += 3) { // hue of pixel 'c' is offset by an amount to make one full // revolution of the color wheel (range 65536) along the length // of the strip (strip.numPixels() steps): int hue = firstPixelHue + c * 65536L / strip.numPixels(); uint32_t color = strip.gamma32(strip.ColorHSV(hue)); // hue -> RGB strip.setPixelColor(c, color); // Set pixel 'c' to value 'color' } strip.show(); // Update strip with new contents delay(wait); // Pause for a moment firstPixelHue += 65536 / 90; // One cycle of color wheel over 90 frames } } } void effectA(int speed){ for (int i = 0; i < 16; i++) { for (int k = i; k < 16; k++) { regWrite(k, HIGH); delay(speed); regWrite(k, LOW); } regWrite(i, HIGH); } } void effectB(int speed) { for (int i = 15; i >= 0; i--) { for (int k = 0; k < i; k++) { regWrite(k, HIGH); delay(speed); regWrite(k, LOW); } regWrite(i, HIGH); } } void effectC(int speed){ int prevI = 0; for (int i = 0; i < 16; i++) { regWrite(prevI, LOW); regWrite(i, HIGH); prevI = i; delay(speed); } for (int i = 15; i >= 0; i--) { regWrite(prevI, LOW); regWrite(i, HIGH); prevI = i; delay(speed); } } void effectD(int speed){ for (int i = 0; i < 8; i++) { for (int k = i; k < 8; k++) { regWrite(k, HIGH); regWrite(15 - k, HIGH); delay(speed); regWrite(k, LOW); regWrite(15 - k, LOW); } regWrite(i, HIGH); regWrite(15 - i, HIGH); } } void effectE(int speed) { for (int i = 7; i >= 0; i--) { for (int k = 0; k <= i; k++) { regWrite(k, HIGH); regWrite(15 - k, HIGH); delay(speed); regWrite(k, LOW); regWrite(15 - k, LOW); } regWrite(i, HIGH); regWrite(15 - i, HIGH); } } void regWrite(int pin, bool state) { //Determines register int reg = pin / 8; //Determines pin for actual register int actualPin = pin - (8 * reg); //Begin session digitalWrite(latchPin, LOW); for (int i = 0; i < numOfRegisters; i++) { //Get actual states for register byte* states = ®isterState[i]; //Update state if (i == reg){ bitWrite(*states, actualPin, state); } //Write shiftOut(dataPin, clockPin, MSBFIRST, *states); } //End session digitalWrite(latchPin, HIGH); } ```