Can Arduino handle variable variables?

function getLetterCode(char input) {
    int letter_a = 17;
    int letter_b = 42;
    int letter_c = 50;
    return letter_$$input$$; //pseudocode

This is just a stripped down code to demonstrate my question. I am aware of arrays, the switch structure and other workarounds, but for my specific need variable variables would save tons of typing.

  • it would be limited, but you could try using an array with a char index, which is basically a byte ... letter['a'] – jsotola Aug 25 '19 at 1:56

No, you can't do that sort of thing. That sort of thing is only possible on interpreted languages where the name of the variables is seen at runtime. In compiled languages you can't see the variable names (they no longer exist) so you can't access them by name like that.

Instead you need to either store your variables in a simple array and access them by index, or create an array of "key/value" pairs (simplest to use an array of a struct) and iterate it looking for the right key to match with your input. Or, if there aren't too many inputs, simply use a switch to select different values:

int getval(char input) {
    switch (input) {
        case 'a': return 17;
        case 'b': return 42;
        case 'c': return 50;
        default: return 0;
  • Thanks! I just realise how much I am used to those high level languages. – Zsolt Szilagy Aug 24 '19 at 21:52
  • I know. It's not even as if you can use Map in Arduino - the STL is seriously lacking... – Majenko Aug 24 '19 at 21:56
  • Point of order: You could also do it in a compiled language with dynamic dispatch (e.g. Smalltalk or Objective-C.) – Duncan C Aug 25 '19 at 13:17
  • @DuncanC I don't count those as real languages. – Majenko Aug 25 '19 at 13:21
  • @Majenko well that's silly. Smalltalk is the mother of all Object-oriented languages. So Python is a real language but Smalltalk isn't? – Duncan C Aug 26 '19 at 1:05

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