I need to run pthreads ...
You probably don't need to run pthreads. This sounds like an X-Y problem.
What you are probably saying is "I need to do multiple things at once" (such as flashing LEDs whilst taking ADC readings, or play sounds at the same time as moving a vehicle forwards).
You could get better answers if you described the project (X) and not your proposed solution (Y) which you think is pthreads.
I have a web page about How to do multiple things at once ... like cook bacon and eggs which goes into this sort of thing in some detail.
Some example code from that page which blinks different LEDs at different rates is:
// Which pins are connected to which LED
const byte greenLED = 12;
const byte redLED = 13;
// Time periods of blinks in milliseconds (1000 to a second).
const unsigned long greenLEDinterval = 500;
const unsigned long redLEDinterval = 1000;
// Variable holding the timer value so far. One for each "Timer"
unsigned long greenLEDtimer;
unsigned long redLEDtimer;
void setup ()
{
pinMode (greenLED, OUTPUT);
pinMode (redLED, OUTPUT);
greenLEDtimer = millis ();
redLEDtimer = millis ();
} // end of setup
void toggleGreenLED ()
{
if (digitalRead (greenLED) == LOW)
digitalWrite (greenLED, HIGH);
else
digitalWrite (greenLED, LOW);
// remember when we toggled it
greenLEDtimer = millis ();
} // end of toggleGreenLED
void toggleRedLED ()
{
if (digitalRead (redLED) == LOW)
digitalWrite (redLED, HIGH);
else
digitalWrite (redLED, LOW);
// remember when we toggled it
redLEDtimer = millis ();
} // end of toggleRedLED
void loop ()
{
// Handling the blink of one LED.
if ( (millis () - greenLEDtimer) >= greenLEDinterval)
toggleGreenLED ();
// The other LED is controlled the same way. Repeat for more LEDs
if ( (millis () - redLEDtimer) >= redLEDinterval)
toggleRedLED ();
/* Other code that needs to execute goes here.
It will be called many thousand times per second because the above code
does not wait for the LED blink interval to finish. */
} // end of loop
It's become so annoying that I'm thinking of buying a Pi.
Sure you can do that. You can buy a Mac or a Windows PC. You can buy 5 Arduinos. But if you want to learn how to do multiple things on an Arduino you can learn how to manage a "state machine" and do it all on $5 of hardware.
As an example of what can be done see this post about a retro arcade game called Toorum's Quest written by Petri Häkkinen and run on an Atmega328P (same chip as in the Arduino Uno).
Hardware and screenshots:

In his code (which I compiled using the Arduino IDE to test it) he has:
- Multiple sprites on a TV screen with a resolution of 104x80 with 256 colors.
- Sprites are multiplexed so you can have as many as you want on the screen.
- He moves them around according to game logic
- He plays music and sound effects at the same time
- He reads from a game controller