Timeline for Unintended reaction: Sketch makes LEDs turn on and of randomly/LEDs don't react
Current License: CC BY-SA 3.0
25 events
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Nov 5, 2014 at 10:02 | history | tweeted | twitter.com/#!/StackArduino/status/529936817315778560 | ||
S Nov 1, 2014 at 13:42 | history | edited | jfpoilpret |
updated tags to reflect the expanding nature of Q&A
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S Nov 1, 2014 at 13:42 | history | suggested | akellyirl |
updated tags to reflect the expanding nature of Q&A
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Nov 1, 2014 at 10:35 | review | Suggested edits | |||
S Nov 1, 2014 at 13:42 | |||||
Oct 31, 2014 at 19:07 | history | edited | Merlin | CC BY-SA 3.0 |
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Oct 31, 2014 at 19:05 | vote | accept | Merlin | ||
Oct 31, 2014 at 18:32 | comment | added | Merlin | @BrettM I put a delay of 2 sec at the end of the if. When I output button as a boolean, I get 0 until I press it, when, because of the delay, the output stops, then, I get a 1 and then it goes back to writing 0. So I think the button is reacting correctly. | |
Oct 31, 2014 at 18:14 | comment | added | BrettFolkins | change "button" to a boolean and the serial output will start making sense; with more understandable serial output how about putting a large delay in the loop (1s maybe?) and then looking at the output to see if button is reacting correctly. | |
Oct 31, 2014 at 17:10 | history | edited | Merlin | CC BY-SA 3.0 |
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Oct 31, 2014 at 16:32 | answer | added | akellyirl | timeline score: 1 | |
Oct 31, 2014 at 15:11 | history | edited | Merlin | CC BY-SA 3.0 |
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Oct 31, 2014 at 15:09 | comment | added | Merlin | @Gerben See the comment above this one. | |
Oct 31, 2014 at 15:09 | comment | added | Merlin | @BrettM I already thought that this could be a problem, but as Gerben said, this would make the lamps turn on very fast. Right now, the lamps do not react at all. | |
Oct 31, 2014 at 14:20 | comment | added | Gerben |
You might want to add a delay , or the leds will turn on, one after another, faster than your eyes can see.
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Oct 31, 2014 at 5:49 | answer | added | jfpoilpret | timeline score: 2 | |
Oct 31, 2014 at 3:19 | comment | added | BrettFolkins | The debouncing that you should be worried about is that your code loops so fast, even pressing the button for an instant activates the "button is pressed" code multiple times. you need to recognize when the button has turned from off to on, not just when it is pressed. | |
Oct 31, 2014 at 3:04 | history | edited | Merlin | CC BY-SA 3.0 |
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Oct 31, 2014 at 2:54 | answer | added | Ignacio Vazquez-Abrams | timeline score: 1 | |
Oct 31, 2014 at 2:53 | comment | added | Ignacio Vazquez-Abrams | A MCU is a giant logic circuit. | |
Oct 31, 2014 at 2:52 | comment | added | Merlin | Okey, I edited the question: I don't even press the button before the failure happens. Also: "The effect is usually unimportant in power circuits, but causes problems in some analogue and logic circuits that respond fast enough to misinterpret the on‑off pulses as a data stream." and I am not using an analog input or output(I do use the analog pins, right, but with digitalWrite). | |
Oct 31, 2014 at 2:50 | history | edited | Merlin | CC BY-SA 3.0 |
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Oct 31, 2014 at 2:47 | comment | added | Ignacio Vazquez-Abrams | en.wikipedia.org/wiki/Switch#Contact_bounce | |
Oct 31, 2014 at 2:46 | comment | added | Merlin | Care to explain to me what you mean by debouncing? (And if it could be the cause of the problem.) | |
Oct 31, 2014 at 2:43 | comment | added | Ignacio Vazquez-Abrams | Other than the fact that you don't do any debouncing? | |
Oct 31, 2014 at 2:40 | history | asked | Merlin | CC BY-SA 3.0 |