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Nov 3, 2019 at 16:07 history protected VE7JRO
Nov 3, 2019 at 15:00 history tweeted twitter.com/StackArduino/status/1191007265253404673
Nov 3, 2019 at 12:22 comment added DiegoJR can you please explain a bit more your answer ? 2) The Arduino has SPI, so an SD card can be accessed. Any code on the SD card would need to be loaded into executable memory. This is complicated and not for beginners... You mean that you can change or re-program de instruction memory while the program is running ? Can the running program call the bootloader and load new instructions on a different addresses ? Won´t this age the program memory ? A different solution may be identify rutines in your program and all the "call´s" stored whith the data on a spi external memory... Thanks !
Oct 3, 2017 at 12:52 answer added Trivet timeline score: 3
Aug 28, 2016 at 21:15 vote accept RS2322016
Aug 28, 2016 at 21:15 vote accept RS2322016
Aug 28, 2016 at 21:15
Aug 28, 2016 at 21:15 vote accept RS2322016
Aug 28, 2016 at 21:15
Aug 28, 2016 at 12:37 answer added deltaray timeline score: 2
Aug 28, 2016 at 12:30 answer added dalearn timeline score: 2
Aug 28, 2016 at 7:53 answer added KIIV timeline score: 7
Aug 28, 2016 at 7:29 comment added Mikael Patel See also forum.arduino.cc/index.php?topic=226465.0
Aug 28, 2016 at 7:05 comment added Nick Gammon Considering that a fellow by the name of Petri Häkkinen put an arcade-style game on an Atmega328P, maybe you should look at saving space in your code? If that isn't practical, as some of the answers say, you can get a bigger chip with more program memory. The Atmega644, for example, comes in a DIP-chip package, amongst others.
S Aug 28, 2016 at 7:02 history suggested Natesh Raina CC BY-SA 3.0
fixed grammar
Aug 28, 2016 at 6:29 review Suggested edits
S Aug 28, 2016 at 7:02
Aug 28, 2016 at 5:13 answer added James Waldby - jwpat7 timeline score: 12
Aug 28, 2016 at 5:00 history asked RS2322016 CC BY-SA 3.0